Full list of maps and requirements for each map (new requirement listed first):

Map 01 - Where The Light Fades by dashie
Requirement: Map should have a very hidden non-secret blursphere.

Map 02 - Grand﻿ Guignol by taviow﻿
Requirement: Map should have 30+ explosive barrels and also very hidden non-secret blursphere.

Map 03 - Prometheus by D0M0﻿
Requirement: Map should have sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 04 - Otex Beer Brawl by Saipiam﻿
Requirement: Map should have items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 05 - Irony by General Roasterock﻿
Requirement: Map should have a light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 06 - Relax conservative, it's called woke humor by ivymagnapinna﻿﻿
Requirement: Map should have a monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere. 

Map 07 - Star-Shocking Vortex by Chuma
Requirement: Map should have a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 08 - I can't stop making slaughter maps by Niloquì
Requirement: Map should have a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere. 

Map 09 - (Girl We Got An) Advance! Catch game battle of Doomguy (If They Move Kill 'Em) vs. Fireball-throwing Demon Revenants (Hunter-Killer) (And The Proles On Parade) (I Don't Want to Fight Tonight) feat. UCLA Bruin Marching Band (CV: UCLA) & Quake Guy (CV: Trent Reznor) & YUC'e & Adolph Blaine Charles David Earl Frederick Gerald Hubert Irvin John Kenneth Lloyd Martin Nero Oliver Paul Quincy Randolph Sherman Thomas Uncas Victor William Xerxes Yancy Zeus Wolfeschlegelsteinhausen­bergerdorff­welche­vor­altern­waren­gewissenhaft­schafers­wessen­schafe­waren­wohl­gepflege­und­sorgfaltigkeit­beschutzen­von­angreifen­durch­ihr­raubgierig­feinde­welche­vor­altern­zwolf­tausend­jahres­voran­die­erscheinen­van­der­erste­erdemensch­der­raumschiff­gebrauch­licht­als­sein­ursprung­von­kraft­gestart­sein­lange­fahrt­hinzwischen­sternartig­raum­auf­der­suchen­ach­die­stern­welche­gehabt­bewohnbar­planeten­kreise­drehen­sich­und­wohin­der­neu­rasse­von­verstandig­menschlichkeit­konnte­fortpflanzen­und­sich­erfreuen­an­lebenslanglich­freude­und­ruhe­mit­nicht­ein­furcht­vor­angreifen­von­anderer­intelligent­geschopfs­von­hinzwischen­sternartig­raum & UZDoom (from the series "One of everything") (Electronic Battle Weapon Version) (Trip Into Drum And Bass Version) (Dream Version) (Hidden Track) (Acoustic) (Live) (VIP) (2026 Remaster) by ThatWenGuy
Requirement: Map should have an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 10 - Dark Underground Facility by NuruTheDoomer
Requirement: Map should have a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 11 - All known laws of aviation by Petyan
Requirement: Map should have a silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 12 - Terminal Insomnia by Djoga
Requirement: Map should have a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 13 - Turn out the stars by finnks13
Requirement: Map should have a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 14 - Alone on a Friday night? God, you're pathetic. by signaturereverie
Requirement: Map should have a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere. 

Map 15 - Ooey-Gooey Center by stephyesterday
Requirement: Map should have over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 16 - Operation Pollution by SharkyChip⁩
Requirement: Map should have an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also 30+ explosive barrels and also very hidden non-secret blursphere.

Map 17 - eNTiTy by Gudermannian_Func
Requirement: ⁨Map should have 90+ explosive barrels (x3 of rule 2) and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere. 

Map 18 - ⁨Flying Spaghetti Monster by MiracleWater⁩
Requirement: Map should have enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere. ==
 
Map 19 - Where's the bathroom? by PBeGood
Requirement: Map should have a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere.

Map 20 - Strangers in the Mansion by Ravendesk
Requirement: Map should have a monster closet that player can get into and also a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere.

Map 21 - ⁨Sorry To Bother You by WASDBee
Requirement: Map should have destructible environments and also a monster closet that player can get into and also 1x1 room and also a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere.
 
Map 22 - ⁨Cranberry Juice Factory by El Inferno⁩
Requirement: Map should have a boom pusher/puller thing and also destructible environments and also a monster closet that player can get into and also a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere. 

Map 23 - ⁨Water Contamination Plant by WhistlerDJC
Requirement: Map should have instakill-without-radsuit floor and also a boom push/puller thing and also destructible environments and also a monster closet that player can get into and also a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere. 

Map 24 - Keith Emerson's Moog-foolery by JackDBS
Requirement: Map should have a puzzle and also instakill-without-radsuit floor and also a boom push/puller thing and also destructible environments and also a monster closet that player can get into and also a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere.

Map 25 - Cement Slurry Scurry by Noot
Requirement: Map should have a racetrack integrated into the map and also a puzzle and also instakill-without-radsuit floor and also a boom push/puller thing and also destructible environments and also a monster closet that player can get into and also a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere.

Map 26 - Cloudsdale by FlyingGoner
Requirement: Map should have a reality section and also a racetrack integrated into the map and also a puzzle and also instakill-without-radsuit floor and also a boom push/puller thing and also destructible environments and also a monster closet that player can get into and also a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere.

Map 27 - Convergence of Waters by ⁨hebonky
Requirement: Map should have a monster escort mission and also a reality section and also a racetrack integrated into the map and also a puzzle and also instakill-without-radsuit floor and also a boom push/puller thing and also destructible environments and also a monster closet that player can get into and also a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere. 

Map 29 - ⁨Theatre of the Mind by Xulgonoth & Marukanitel (Carnacier)
Requirement: Map should have its internals exposed (visible voodoo closets/control sectors etc) and also a monster escort mission and also a reality section and also a racetrack integrated into the map and also a puzzle and also instakill-without-radsuit floor and also a boom push/puller thing and also destructible environments and also a monster closet that player can get into and also a voodoo doll present in the playable area and also enemies used as decorations and also 90+ explosive barrels and also an underwater or custom colormap section and also over 100% secrets and also a lavatory room and also a moving mechanism and also a 3d bridge and also silent teleporter transition between areas and also a doomcute object and also an automap/sector art or message and also a scrolling floor section to traverse and also a fight that mostly contains zombiemen and also monster instakill floor and also light switch and also items used as decoration and also sky texture used as regular texture and also very hidden non-secret blursphere.

Music list:
01 - spicecave by ribbiks
02 - "Death Skit Tune" by Psychadelic Eyeball and "Danse Macabre" by Camille Saint-Saëns
03 - "Stigmatism" by John Weekley (PRIMEVAL)
04 - warkanoid#09 by Vakhtang Adamiya
05 - Fragments by AD_79
06 - exserviceman by roxy_ and zan-zan-zawa-veia
07 - Mechanized Selenelion by Blood Instinct
08 - Anticontrol by Hayden49
09 - O by Noxw
10 - "Thin Ice" by David Shaw / "Danger" by Mark Klem
11 - Burning Ground by Roni, The Tomahawk
12 - "Rapid Eye Movement" by Gloom
13 - Forest Temple from Zelda: Ocarina of Time, sequenced by Sam Wolff
14 - internal by signaturereverie
15 - quickie_bl by Benjamin Lewis
16 - "Keepsake Fever" by Alfonzo
17 - "Schala's Theme" from Chrono Trigger
18 - Deep Inside by Cnoc
19 - Within Reach by James Paddock
20 - river boat by necros
21 - Working On It by WASDBee
22 - Enter The Red Moon by Isotype
23 - Stage00006.mid "Culture Shock" from Fortress 2 Blue
24 - DrealM '03 by Fusion Faktor
25 - "Rage" by Mark Klem
26 - "Of Flesh & Fission" by Snaxalotl, from Abscission / "Le Perv" by Carpenter Brut (MIDI Rendition by HowToAvenge101)
27 - "Velvet Skies" by anonymous
28 - dreamystuffagain.mid by rd
29 - Mephisto Waltz No. 1, S.514 by Franz Liszt
30 - 09_Entropic.mid by ribbiks
Intermission - Shadow by Psyrus
Title screen - Canyon by ribbiks
Intermission text screen - 28_ChapelInSevens.mid by ribbiks