=========================================================================== Title : Phobos Delivery Filename : PDELIVRY.WAD Release Date : 5/26/2025 Advanced engine needed : Anything limit removing should do. Primary purpose : Single+Coop play / Deathmatch / etc. Author : OO.VA Email Address : oo.va@tutamail.com Misc. Author Info : Gen Z doomer, est. 2014. Started messing around with editors the same year. Description : You play as an unnamed employee of the UAC Space Colony shipping and receiving program on Phobos, delivering the usual shipment of rations and armaments to Gamma Delta Center. : You hit a dune at just the wrong angle and your rover flips on its side. "Well shit, so much for that bonus," you think to yourself. : In the front of Gamma Delta now, you exit out the back of your vehicle, crates scattered about behind you. Approaching the Airlock, you realize now, : something is seriously wrong. The marines there to assure each delivery runs smoothly... are absent. : : You ready your standard issue Beretta and wearily enter the base with only your wits by your side... : : : 3 levels. Difficulty increasing as you go on. Multiple boss battles. Very difficult on Ultra-violence. : : I originally created this as a test to see how far I could push vanilla doom to its limits, and as far as I can tell it would work with vanilla, : but unfortunately it seems like the sky graphic broke vanilla compatibility. If you went in with slade and removed that it might work though. LOL : : Try Deathmatch mode with this wad! Maps 1 and 2 are great for it and designed with this mode in mind. Additional Credits to : TeamTNT for the sky graphic(?) (This is used in Eternal Doom IV) and for creating TNT: Evilution, which heavily influenced my earlier levels. : Erik Alm and, of course, John Romero for additional level design inspiration. : : I would like to direct my personal thanks to: : C : kjkoizumisan : and others who helped me test the multiplayer and difficulty levels of this map. =========================================================================== * Information * Game : DOOM2 Map # : Map01, Map02, Map03 Single Player : Designed for Cooperative 2-4 Player : Compatible Deathmatch 2-4 Player : Compatible Other Game Styles : Vanilla-style. No jumping or crouching. Freelook is ok. Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : Yes Dehacked/BEX Patch : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Around 10 hours for each level respectively, not including the time I took to make the music. Editor(s) used : Doombuilder 2, Doombuilder X, Slade 3, and FL Studio for the MIDI. Known Bugs : None May Not Run With : DOOM2.EXE, Chocolate Doom, anything non-limit removing. Tested With : Crispy Doom 5.12.0, ZDoom 2.8.1, GZDoom g4.8.2, & Zandronum 3.0 * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Available both on Doomworld forums and the \idgames archive.